Season 2 (End of): Due to my time in the Lab, I missed the council meeting between Season 2 and Season 3, Year One. I emerged to find that the roles within the Covenant had changed again. It seems there is now a dedicated aggressive and the Covenant leadership role had been watered down and some power handed off to the Chief Grog, Stefano. I dislike the decentralisation of power. I was not surprised to see Darius in the aggressive role. It seems a position well suited to him although I have yet to see an adequate demonstration of any actual talent on his part. Bellasco has taken the nominal leadership role which admittedly does not sit unusually on the shoulders of a Guernicus. Perhaps he and I could adopt some leadership sharing arrangement – with one Magi’s head in the clouds, one’s nose on the ground, a blacksmith and a blunt instrument; there are not any other suitable candidates in my opinion. I will have to wait until the end of Season 3 to get things back on track.
Of note during the Season break was an attempt of several Magi to track down a Giant menace plaguing the sheep of the nearby village of Arien. It seems they tracked down some Giants higher in the mountains who had been stealing sheep. Instead of confronting the Giants, or dealing with them, they withdrew but not before Kalu could sneak into the Giant camp and pilfer their sack of sheep carcasses uncovering a further rod like the one we had already found in the library, a egg shaped stone, and several smaller oddly shaped objects. The, egg stone contains Creo Vis. The rods’ purpose is yet to be ascertained, although we do know they HAVE a purpose, fitting into the depressions in each lab, and being numbered. We have Number 1 and Number 7 begging the question, where are the other 5?
Given that the other Magi failed to remove the Giant issue, and we have started hearing noises like a bunch of angry Giants have lost something, once they returned, I offered to head out and confront these pests, hopefully either driving them off or encouraging them to leave. Through Conflict, Growth.
Taking Bellasco, whose skills as a Quasitor seemed useful, Emile, Grimwoald and Patis, three Grogs, and some Covenfolk, to coax this damn donkey I have to ride, I set out. Bellasco suggested using Wizard’s Sidestep as an added protection when facing Giants. I took this as prudent advice and Spont’d it, not knowing the spell. Damn, magic is painful. So delightful and yet so painful. Like a lolly covered in crap, like being hot and cold at the same time. I am not yet wearied though. I have learned I can cast one spell at least before being wearied.
The pony is a bit skittish being around me. The Covenfolk are confused given my image is sitting 3 feet behind the donkey, 3 feet in the air in a riding position.
Emile, having been to the Giant’s on the last mission leads us to them again. When it becomes clear that the rumbling of Giants is not from where they met them previously, we send Emile ahead to scout while we follow slowly. Although I doubt Emile’s tracking skills, she finds them, and Patis is able to skillfully follow her. Emile returns to advise that there are two Giants and they are currently brawling. Their sack is some ways beyond them and is moving, with cries of help. Our mission becomes twofold then, to rescue the unknown captive and encourage these Giants to leave. Our discussions are interesting, as Emile speaks Basque and French, I speak French and Latin, and Bellasco speaks Latin and Basque but we manage. It appears that these Giants speak French so I will need to translate for Bellasco.
Bellasco and I discuss what negotiating tactic to take, although Grimwoald has the audacity to speak up disrupting our conversation. Grog insubordination is a disease I will never tolerate. A moment of laxity spawns a lifetime of heresy. We cannot have grog attitude here. Eventually Bellasco and I decide to attempt to solve their problem, and failing that bribe them to leave. We still have enough sheep to buy them off without destroying the flock.
We move in. The Giants are fighting each other. The sack is creeping towards the tree-line. A quick decision is made to send Emile, Patis and Grimwoald around behind the Giants to open the sack while I distract them from the other side. I announce my presence loudly. No effect. I announce my presence even more loudly and the Giants notice. They stop, brush themselves off and approach slightly, facing us and away from the sack. The Grogs start around the tree-line. I talk to the Giants, asking about their issues. They have lost some objects (obviously I know this as my fellow Magi ‘retrieved’ them). A back-scratcher (the Rod). They don’t mention the egg stone. I offer them my staff, and a Giant approaches, I remember at the last minute to toss the staff away from me to disguise the Wizard’s Sidestep. The Giant easily breaks my staff and is not placated.
There doesn’t seem to be a way to help them as they blame each other for stealing the items. I fall to Plan B and inquire as to where they came from and if they would return in exchange for supplies. They are migratory it seems, wintering in Iberia and summering this side of the Pyrenees. They are wearing fine Moorish robes and seem quite pleased with them. When I compliment them, they seem quite pleased. In exchange for lots of sheep, and even more wine, I convince them to leave and return to Iberia for opportunities of more clothes.During the conversation, our Grogs free the prisoner who turns out to be a woman herbalist. We send the Giants off with sheep and water that we easily turned to wine.
I think we can surely expect to see the Giants again next Summer when they forget and migrate here again. We must devise a better strategy by then. On leaving the Giants discuss the ‘back-scratcher’ and mention a name. Perhaps this person can lead us to the other rods if we follow it up.
I would like to note that I approved of Emile and Patis’s performance on this venture, but not Grimwoald’s. Performance will be rewarded. Insubordination will be punished.
I head back to the lab for Season 3. I must learn some more spells such as Aegis of the Hearth. That will surely help.